Online Fandom

Outras histórias possíveis: fanfictions no ciberespaço

Online Fandom / Fanfiction / Online Fandom Culture / Slash Fanfiction

31 novelas, 1.720 mundos - Um estudo exploratório das fanfictions de telenovelas brasileiras (2010 a 2013)

Television Studies / Fan Studies / Telenovelas / Fan Cultures / Online Fandom / Fan Theory and Culture / Fanfiction / Fan Theory and Culture / Fanfiction

31 novelas, 1.720 mundos: Um estudo exploratório das fanfictions de telenovelas brasileiras (2010 a 2013)

Television Studies / Fan Studies / Telenovelas / Online Fandom / Fanfiction / Possible Worlds theory and Fictional worlds / Universos Ficcionais / Estudos De Televisão / Possible Worlds theory and Fictional worlds / Universos Ficcionais / Estudos De Televisão

Fãs Políticos: proposta de categorização e de análise do fandom político no contexto brasileiro

Communication / Fan Studies / Political communication / Social Media / Social Network Analysis (SNA) / Facebook / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Comunicação e Política / Social Networking & Social Media / Facebook / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Comunicação e Política / Social Networking & Social Media

O fandom Clanessa como audiência transmídia [E-book Ibercom 2015]

Transmedial Storytelling / Fandom / Online Fandom / Big Brother / Media Convergence / Convergence Culture / Transmedia / Transmedia Studies / Fandom Studies / Convergence Culture / Transmedia / Transmedia Studies / Fandom Studies

A INFLUÊNCIA DA OPINIÃO PÚBLICA NO DESENVOLVIMENTO DO PROJETO DE CROWDFUNDING VERONICA MARS: UMA APROPRIAÇÃO CONTROVERSA

Communication / Web 2.0 / Social Sciences / Digital Media / Propaganda / Public Relations / Fan Studies / Social Media / Creative Industries / Public Opinion (Political Science) / Fandom / Online Fandom / Crowdsourcing / Cybercultures / Cibercultura / Comunicação Social / Mídias Digitais / Spinning / Crowdfunding / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Veronica Mars / Indústrias Criativas / Geolocalização / Astroturfing / Comunicação Governamental / Marketing Político Mídias Digitais / Internet / Public Relations / Fan Studies / Social Media / Creative Industries / Public Opinion (Political Science) / Fandom / Online Fandom / Crowdsourcing / Cybercultures / Cibercultura / Comunicação Social / Mídias Digitais / Spinning / Crowdfunding / Redes Sociais / Wiki / Marketing Digital / Assessoria de Governo / Veronica Mars / Indústrias Criativas / Geolocalização / Astroturfing / Comunicação Governamental / Marketing Político Mídias Digitais / Internet

Da Frustração ao Entusiasmo: Uma Análise da Relação entre Fãs e Spoilers no Twitter

Data Mining / Data Analysis / Social Media / Social Network Analysis (SNA) / Fandom / Online Fandom / Greysanatomy / Online Fandom / Greysanatomy

Project for Awesome: o vídeo para o engajamento em campanha online 1

Fan Studies / Fandom / Online Fandom / John Green

A cultura de fãs e fandom como perspectiva das práticas participativas de consumo de mídia

Participatory Culture / Fan Studies / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture

A produtividade digital dos torcedores de futebol brasileiros: formatos, motivações e abordagens

Digital Media / Participatory Culture / Fan Cultures / Online Fandom / Football Culture

Loser like me: a influência da série de TV Glee e o grupo \"Glee Brasil\"

Web 2.0 / Facebook / Fan Cultures / Fandom / Online Fandom / Facebook Studies / Glee / Fandom Studies / Facebook Studies / Glee / Fandom Studies

A anatomia de um movimento comunicativo on-line: o ativismo de fã-gamers em League of Legends como inteligência coletiva

Game Theory / Game studies / Popular Culture / Collective Intelligence / Video Games / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies / Digital Culture / Fan Studies / Media Activism / Pop Culture / Social Activism / Fan Cultures / Fandom / Online Fandom / Collective Intentionality / Fan Theory and Culture / Cybercultures / Digital Theory and Culture / Activism / Cibercultura / Games / Digital Activism / Cultura Popular / Fan Communities / Gamers / Jogos Digitais / Activismo / Fandom Studies

Coxinhas e petralhas: o fandom político como chave de análise da audiência criativa nas mídias sociais

Political communication / Fandom / Online Fandom / Comunicação e Política / Mídias Sociais / Audiencia / Internet e Política / Online Fandom Culture / Fandom Studies / Redes sociais e política / Audiencia / Internet e Política / Online Fandom Culture / Fandom Studies / Redes sociais e política

O ativismo de fã-gamers nas relações de consumo e produção: práticas e tensões de resistência e participação em uma comunidade de League of Legends

Cultural Studies / Game Theory / Game studies / Participatory Research / Ethnography / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social / Popular Culture / Computer Games Technology / Video Games / Participatory Culture / Consumption Studies / Multiplayer Online Games / Media Activism / Social Activism / Video Game Theory / Ethnography (Research Methodology) / Ethnography of Communication / Fan Cultures / Digital Games / Fandom / Online Fandom / Fan Theory and Culture / Digital Ethnography / Ethnographic Methods / Activism / Youth activism / Games / Digital Activism / Cultura Popular / New Media and Political Activism / Online activism / Cultural Activism / Gamers / Consumo / Jogos Digitais / Activismo / Consumption Culture / Game Studies / Resistencia Social

RESEÑA “Otaku: Japan’s Database Animals”, de Hiroki Azuma en Revista ANDULI

Subcultures / Fandom / Online Fandom / Youth Subcultures / Youth subcultures (Anthropology) / Youth subcultures (Sociology) / Otaku studies / Geek Humanities / Fandoms / Geek Culture / Subculture / Freaks and Geeks / Azuma Hiroki / Otaku culture / Japanese, Yaoi, Fandom / Otaku / Fandom Studies / Otaku: Japan’s Database Animals / Otaku Subculture / Urban Subcultures / Geeks / Geek Community / Geek / Otaku/Fan culture / Youth subcultures (Sociology) / Otaku studies / Geek Humanities / Fandoms / Geek Culture / Subculture / Freaks and Geeks / Azuma Hiroki / Otaku culture / Japanese, Yaoi, Fandom / Otaku / Fandom Studies / Otaku: Japan’s Database Animals / Otaku Subculture / Urban Subcultures / Geeks / Geek Community / Geek / Otaku/Fan culture

Álbum de Memórias: comunidade de fãs e o álbum \'50 anos de novelas\'

Fan Studies / Telenovelas / Memory Studies / Fan Cultures / Fandom / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas / Online Fandom / Fan Theory and Culture / Memoria Histórica / Fan Communities / Brazilian Telenovelas / álbum Ilustrado / Fãs / telenovelas brasileiras / álbum de figurinhas
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